Pathfinder
Posted: Sun Aug 23, 2009 10:04 pm
First off, this should be it's own topic probably under D&D, but anyways as I thought here is what the Editor-in-chief has to say about PrC's in regards to Pathfinder:
The general theory is that in 3.5, prestige classes sort of took the game over—they were everywhere and all over the place. We wanted to ramp this proliferation back a bit, and bring prestige classes back to something someone would take not necessarilly because they're looking to power game or maximize their character, but because they're looking for a more specific roleplaying edge for a character or for something actually different from what their core class gives them. By making the core classes attractive to 20th and removing "dead levels" we DO hope to see more single classed characters.
That all said, don't forget the most important rule: "It's your game." That, and the fact that it's still compatible with 3.5 means that all the older 3.5 prestige classes are still pretty much viable. You'll want to download the free conversion guide to find out how to make those older classes work with the new skill system (it's pretty easy) but beyond that, it should be ready to go.
The general theory is that in 3.5, prestige classes sort of took the game over—they were everywhere and all over the place. We wanted to ramp this proliferation back a bit, and bring prestige classes back to something someone would take not necessarilly because they're looking to power game or maximize their character, but because they're looking for a more specific roleplaying edge for a character or for something actually different from what their core class gives them. By making the core classes attractive to 20th and removing "dead levels" we DO hope to see more single classed characters.
That all said, don't forget the most important rule: "It's your game." That, and the fact that it's still compatible with 3.5 means that all the older 3.5 prestige classes are still pretty much viable. You'll want to download the free conversion guide to find out how to make those older classes work with the new skill system (it's pretty easy) but beyond that, it should be ready to go.