Elemental Hero Style
Posted: Mon Dec 01, 2008 3:40 am
Ok, here's some of the tenative stuff I've got based on both our discussions and in reading over like 200 different MA charms :P
STILL NEEDED: More exact mechanics for some charms. Possibly some mote cost adjustments as well. Needs a form weapon. Armor (probably so?)
Air: Charm stores an MA form weapon in Elsewhere. If you know an Immaculate MA Style, this charm can also store one additional MA weapon for that style (Max of 6 weapons if you know all 5 MA styles). This charm also allows the user to quickdraw the weapon from either Elsewhere or from somewhere on their person at some mote cost (probably 1m). The storage cost is probably 5m with 1 committed per weapon stored and takes the normal 6 ticks for a Simple charm.
Earth: Exactly as Body of War Meditation from Celestial Monkey Style:
BODY OF WAR MEDITATION
Cost: 4m or 6m; Mins: Martial Arts 3, Essence 2;
Type: Simple
Keywords: Obvious, Stackable
Duration: One scene
Prerequisite Charms: None
The Exalt practices a meditative prana for about 20
minutes (1 scene :P), channeling powerful Essence. Doing so suffuses her
muscles with fluid suppleness, and her bones and skin are
fortified with power and fl exibility. For the rest of the scene,
faint pulses of golden Essence radiate from the martial artist’s
core chakras in time with her heartbeat, running down her
arms and legs and up to the crown chakra in the center of
her forehead. The Exalt’s caste mark also becomes visible.
For every four motes of Essence the martial artist spends, add
one temporary dot to her Strength or Stamina; or for every
six motes of Essence, add one temporary dot to her Dexterity.
Body of War Meditation can be used more than once
for the same scene, but it cannot be used once the character
enters combat. The effects are cumulative, and the Exalt’s
Attributes can be raised thus above trait maximums. The
character cannot raise any of her Physical Attributes by more
dots than she has permanent Essence, however.
Visually, instead of pulsing chakras, the user is surrounded by the relevant element. Increases Strength would surround the user with Earth and Fire, Dexterity evokes Air and Water, and Stamina conjures Wood and Earth. This plates the user in a manner similar to armor in the sense that it surrounds him, but is not armor and is purely visual in effect.
Fire: Inferno Fist Technique from HLS's Blazing Corona Style, but modified slightly to be more appropriate for a Celestial-level charm:
Inferno Fist Technique
Cost: 3m; Mins: Martial Arts 4, Essence 3; Type: Simple (Speed 4)
Keywords: Combo-OK, Obvious
Duration: Instant
The martial artist concentrates his Essence into his fist, creating a painfully bright corona of flame arond it. He selects a target and strikes, sending a searing fireball across the battlefield. This attack is aimed with Dexterity + Martial Arts, has a base damage of (Martial Arts+[Essence/2])L, and a Range of (Essence x 20) yards.
Water: Exactly as Demure Carp Feint from Dreaming Pearl Courtisan Style:
DEMURE CARP FEINT
Cost: 4m; Mins: Martial Arts 2, Essence 1;
Type: Refl exive (Step 2)
Keywords: Combo-OK
Duration: One action
The character opens a fan, twirling it and waving it in a
distracting way. (This does not need to be a war fan as long
as it is used only for distraction.) The Exalt’s movements
become as graceful and unpredictable as cherry blossoms in
a gust of wind. While using this Charm, the Exalt adds either
her Essence or +2 (whichever is greater) to her DVs.
Wood: Exactly as Harmony in Opposition Stance from Silver-Voiced Nightingale Style minus the bits about discovering Intemacies
HARMONY IN OPPOSITION STANCE
Cost: 3m; Mins: Martial Arts 3, Essence 1; Type: Simple
Keywords: Combo-Basic
Duration: Varies
When a Silver-Voiced Nightingale uses this Charm, she
moves in perfect counterpoint to her opponent. A brief kata
and several sharp notes allow her to sound him out, using
a (Perception + Martial Arts) roll with a diffi culty equal to
his Essence. For every success on this roll (to a limit equal
to her own Essence score), the martial artist may reduce his
Dodge or Parry DV against her attacks by one and add one
to her own Dodge or Parry DV against him. The DV adjustments
last as long as the martial artist continues to fi ght this
opponent and no one else.
FORM-TYPE CHARM:
Elemental Hero Form
This charm gives +1 Acc, Dam, Dodge DV, and Bashing/Lethal soak and also allows the user to optionally do Bashing or Lethal damage and parry Lethal attacks unarmed. Visually, the user assumes a stance that varries greatly depending on whether they are attacking or defending, evoking the philosophies of different elements as needed. As a special effect available to Dragon-Blooded (or possibly only Celestial Dragons) that learn this charm, they are also able to independently activate each of the Immaculate Form-type charms in a manner similar to Prismatic Arrangement of Creation Form.
Elemental Aegis: Some sort of semi-perfect defense charm. Cheyne said that 'working only on attacks that originate from someone with an Essence equal or lower than your own' was not broad enough. I'm open to suggestions. It has to work pretty much all the time EXCEPT in some very specific circumstance.
Wrath of the Elements: An extra action charm of some type. I favor one that simply allows a magical flurry, costs 3m/action (many charms are like this) and has a DV penality of the highest DV action taken in the flurry (this is like Metal Storm from VBoS Style). Maximum number of attacks equal to MA.
Capstone Charm: The Elemental Avatar
I'm not sure what this does yet, but the inspiration for the visual effect I want comes from the final battle of the Avatar series. It should involve all 5 elements whirling about the user and being used for both attack and defense to some degree. The charm will probably have a fairly high cost, at least 10m and 1wp and probably a limited duration, maybe MA actions or MA+Ess actions. Some sort of health level cost may also be appropriate depending on how awesome it is. It should probably enable ranged attacks of some sort along with damage and defense benefits, and maybe some mobility enhancements as well. It should be awesome, its the capstone of a hero style. Reference other capstones for power level approximations :P
STILL NEEDED: More exact mechanics for some charms. Possibly some mote cost adjustments as well. Needs a form weapon. Armor (probably so?)
Air: Charm stores an MA form weapon in Elsewhere. If you know an Immaculate MA Style, this charm can also store one additional MA weapon for that style (Max of 6 weapons if you know all 5 MA styles). This charm also allows the user to quickdraw the weapon from either Elsewhere or from somewhere on their person at some mote cost (probably 1m). The storage cost is probably 5m with 1 committed per weapon stored and takes the normal 6 ticks for a Simple charm.
Earth: Exactly as Body of War Meditation from Celestial Monkey Style:
BODY OF WAR MEDITATION
Cost: 4m or 6m; Mins: Martial Arts 3, Essence 2;
Type: Simple
Keywords: Obvious, Stackable
Duration: One scene
Prerequisite Charms: None
The Exalt practices a meditative prana for about 20
minutes (1 scene :P), channeling powerful Essence. Doing so suffuses her
muscles with fluid suppleness, and her bones and skin are
fortified with power and fl exibility. For the rest of the scene,
faint pulses of golden Essence radiate from the martial artist’s
core chakras in time with her heartbeat, running down her
arms and legs and up to the crown chakra in the center of
her forehead. The Exalt’s caste mark also becomes visible.
For every four motes of Essence the martial artist spends, add
one temporary dot to her Strength or Stamina; or for every
six motes of Essence, add one temporary dot to her Dexterity.
Body of War Meditation can be used more than once
for the same scene, but it cannot be used once the character
enters combat. The effects are cumulative, and the Exalt’s
Attributes can be raised thus above trait maximums. The
character cannot raise any of her Physical Attributes by more
dots than she has permanent Essence, however.
Visually, instead of pulsing chakras, the user is surrounded by the relevant element. Increases Strength would surround the user with Earth and Fire, Dexterity evokes Air and Water, and Stamina conjures Wood and Earth. This plates the user in a manner similar to armor in the sense that it surrounds him, but is not armor and is purely visual in effect.
Fire: Inferno Fist Technique from HLS's Blazing Corona Style, but modified slightly to be more appropriate for a Celestial-level charm:
Inferno Fist Technique
Cost: 3m; Mins: Martial Arts 4, Essence 3; Type: Simple (Speed 4)
Keywords: Combo-OK, Obvious
Duration: Instant
The martial artist concentrates his Essence into his fist, creating a painfully bright corona of flame arond it. He selects a target and strikes, sending a searing fireball across the battlefield. This attack is aimed with Dexterity + Martial Arts, has a base damage of (Martial Arts+[Essence/2])L, and a Range of (Essence x 20) yards.
Water: Exactly as Demure Carp Feint from Dreaming Pearl Courtisan Style:
DEMURE CARP FEINT
Cost: 4m; Mins: Martial Arts 2, Essence 1;
Type: Refl exive (Step 2)
Keywords: Combo-OK
Duration: One action
The character opens a fan, twirling it and waving it in a
distracting way. (This does not need to be a war fan as long
as it is used only for distraction.) The Exalt’s movements
become as graceful and unpredictable as cherry blossoms in
a gust of wind. While using this Charm, the Exalt adds either
her Essence or +2 (whichever is greater) to her DVs.
Wood: Exactly as Harmony in Opposition Stance from Silver-Voiced Nightingale Style minus the bits about discovering Intemacies
HARMONY IN OPPOSITION STANCE
Cost: 3m; Mins: Martial Arts 3, Essence 1; Type: Simple
Keywords: Combo-Basic
Duration: Varies
When a Silver-Voiced Nightingale uses this Charm, she
moves in perfect counterpoint to her opponent. A brief kata
and several sharp notes allow her to sound him out, using
a (Perception + Martial Arts) roll with a diffi culty equal to
his Essence. For every success on this roll (to a limit equal
to her own Essence score), the martial artist may reduce his
Dodge or Parry DV against her attacks by one and add one
to her own Dodge or Parry DV against him. The DV adjustments
last as long as the martial artist continues to fi ght this
opponent and no one else.
FORM-TYPE CHARM:
Elemental Hero Form
This charm gives +1 Acc, Dam, Dodge DV, and Bashing/Lethal soak and also allows the user to optionally do Bashing or Lethal damage and parry Lethal attacks unarmed. Visually, the user assumes a stance that varries greatly depending on whether they are attacking or defending, evoking the philosophies of different elements as needed. As a special effect available to Dragon-Blooded (or possibly only Celestial Dragons) that learn this charm, they are also able to independently activate each of the Immaculate Form-type charms in a manner similar to Prismatic Arrangement of Creation Form.
Elemental Aegis: Some sort of semi-perfect defense charm. Cheyne said that 'working only on attacks that originate from someone with an Essence equal or lower than your own' was not broad enough. I'm open to suggestions. It has to work pretty much all the time EXCEPT in some very specific circumstance.
Wrath of the Elements: An extra action charm of some type. I favor one that simply allows a magical flurry, costs 3m/action (many charms are like this) and has a DV penality of the highest DV action taken in the flurry (this is like Metal Storm from VBoS Style). Maximum number of attacks equal to MA.
Capstone Charm: The Elemental Avatar
I'm not sure what this does yet, but the inspiration for the visual effect I want comes from the final battle of the Avatar series. It should involve all 5 elements whirling about the user and being used for both attack and defense to some degree. The charm will probably have a fairly high cost, at least 10m and 1wp and probably a limited duration, maybe MA actions or MA+Ess actions. Some sort of health level cost may also be appropriate depending on how awesome it is. It should probably enable ranged attacks of some sort along with damage and defense benefits, and maybe some mobility enhancements as well. It should be awesome, its the capstone of a hero style. Reference other capstones for power level approximations :P