E: Rev-Immaculate Celestial Concordance of Elemental Essence
Posted: Tue Jul 29, 2008 5:44 pm
well, before this was all deleted, i had more written, but this will do. these are the basics of your brotherhood. the effect is not currently replicable, due to the wierd merging of an unaccounted for sidereal, Myrrun's thing, and the calibration.
your Oathbond is set at 10. This cannot be modified except as stated below.
Basic Features:
"• Familiarity: Members of a sworn brotherhood are aware of each
others’ location. As long as a member of the brotherhood is within
(Oathbond x 10) yards of another member, she knows exactly where
he is. Beyond this range, a member’s player can make an Essence rollas a diceless action for the Exalt to get an idea of the direction and
range to any other member. One success gives the sister a general
idea of distance and direction, three is suffi cient to get an accurate
read on range and bearing, and fi ve successes tell the sister exactly
where her brother is.
• Devotion: Each member of the sworn brotherhood gains a Devotion
dice pool, equal to their Oathbond rating, which refreshes
once per story. These dice can be used—in any amount—on actions
undertaken with the deliberate purpose of aiding another member
of the brotherhood.
• Loyalty: A character must score successes equal to his Oathbond
on an extended Conviction roll to take any action that he knows
will harm—mentally, xxxxxx, or physically—another member
of his brotherhood. Each time this action is taken, it reduces his
Oathbond rating by one. If this reduces the Oathbond to 0, the
character is no longer part of the brotherhood—in any magical
way, at least.
Brotherhoods with Oathbond ratings higher than 10 are extremely
uncommon and considered unnerving by others, as the bonds
between the members begin to permeate all aspects of their lives.
Extremely strong brotherhoods begin to act in disturbingly similar
fashion. They do not lose their individual personalities, but unconscious
habits, mannerisms, preferences and other traits blend and
merge, giving the members an eerie sameness to their behavior."
~exerpt from dragonblooded book
Advanced features:
>essence gain time requirements reduced (actual requirements not yet determined)
>Xp cost for out of element charms (that are not already from a favored skill) are reduced by -1xp (as are all immaculate style charms whether favored or not)
>Form type charms don't require activation roll (mainly b/c it is a stupid rule anyway, as it is almost a gauranteed success, and is most definitely a gauranteed waste of time).
>Begging the dragon extra mote cost no longer applies.
>terrestrial MA charms are reduced in cost by -2xp if a character has already mastered an immaculate art of the same element.
>Enlightenment charms aren't required to buy Immaculate styles, and after one has mastered an immaculate style, enlightenment charms are not required to buy any other celestial styles.
>characters may incorporate other aspects into their essence. the mechanics of this will be disclosed at a later time.
>Death of a member reduces the oathbond rank by 1, and has other effects as well.
there may be other stuff, but i think this was all the big stuff. if you remember anything else, post it.
your Oathbond is set at 10. This cannot be modified except as stated below.
Basic Features:
"• Familiarity: Members of a sworn brotherhood are aware of each
others’ location. As long as a member of the brotherhood is within
(Oathbond x 10) yards of another member, she knows exactly where
he is. Beyond this range, a member’s player can make an Essence rollas a diceless action for the Exalt to get an idea of the direction and
range to any other member. One success gives the sister a general
idea of distance and direction, three is suffi cient to get an accurate
read on range and bearing, and fi ve successes tell the sister exactly
where her brother is.
• Devotion: Each member of the sworn brotherhood gains a Devotion
dice pool, equal to their Oathbond rating, which refreshes
once per story. These dice can be used—in any amount—on actions
undertaken with the deliberate purpose of aiding another member
of the brotherhood.
• Loyalty: A character must score successes equal to his Oathbond
on an extended Conviction roll to take any action that he knows
will harm—mentally, xxxxxx, or physically—another member
of his brotherhood. Each time this action is taken, it reduces his
Oathbond rating by one. If this reduces the Oathbond to 0, the
character is no longer part of the brotherhood—in any magical
way, at least.
Brotherhoods with Oathbond ratings higher than 10 are extremely
uncommon and considered unnerving by others, as the bonds
between the members begin to permeate all aspects of their lives.
Extremely strong brotherhoods begin to act in disturbingly similar
fashion. They do not lose their individual personalities, but unconscious
habits, mannerisms, preferences and other traits blend and
merge, giving the members an eerie sameness to their behavior."
~exerpt from dragonblooded book
Advanced features:
>essence gain time requirements reduced (actual requirements not yet determined)
>Xp cost for out of element charms (that are not already from a favored skill) are reduced by -1xp (as are all immaculate style charms whether favored or not)
>Form type charms don't require activation roll (mainly b/c it is a stupid rule anyway, as it is almost a gauranteed success, and is most definitely a gauranteed waste of time).
>Begging the dragon extra mote cost no longer applies.
>terrestrial MA charms are reduced in cost by -2xp if a character has already mastered an immaculate art of the same element.
>Enlightenment charms aren't required to buy Immaculate styles, and after one has mastered an immaculate style, enlightenment charms are not required to buy any other celestial styles.
>characters may incorporate other aspects into their essence. the mechanics of this will be disclosed at a later time.
>Death of a member reduces the oathbond rank by 1, and has other effects as well.
there may be other stuff, but i think this was all the big stuff. if you remember anything else, post it.