Updated Tower Rules Thread
Posted: Fri Jul 20, 2018 2:47 pm
This is for future use, a head start on the next time through the tower. Changes are based on observations during previous iterations of the tower. Feel free to provide suggestions or corrections.
Character creation
Character creation follows standard 1st edition Pathfinder 25pt buy rules with the following exceptions:
- Characters use a "best of" gestalt progression with fractional advancement
- Select from any 20 level class listed in WotC 3.5 or Paizo PF supplements (magazines not accepted, though the Dragon Compendium is fair game). Class substitution levels (for 3.5 classes) and archetypes (for PF classes) are allowed from all WotC and Paizo sources (including web content). Content from D&D 3.0 that was not revised in 3.5 is technically grandfathered in as part of the 3.5 system, but requires GM approval prior to use.
- In cases where classes are updated in pathfinder, previous versions of those classes may not be taken. The same is true of 3.0 classes updated in 3.5. Feats use their most up-to-date version as well, and prior versions may not be selected.
- Alternate class features and substitution levels from 3.5 may not be applied to pathfinder versions of a class.
- May take 2 traits (3 if a drawback is selected) following standard pathfinder rules, one of which may be a campaign trait
- May take 1 flaw (as per Unearthed Arcana) to gain a bonus feat
- May select feats from any 3.5 or PF core book, player's guide, "complete" book, or "ultimate" book. The Bo9S and select Unearthed Arcana (UA) and Dreamscarred Press (DP) content is allowed (DP content subject to GM approval)
- Characters may select a single setting book that they can freely access for character features, representing their home plane (e.g. inner sea gods, player's guide to faerun). Characters selecting 20 level classes from books not listed above must select that book as their "setting book" (e.g. vestige binders must select the Tome of Magic)
- Spells may be selected from the D20PFSRD
- Powers may be selected from DP's Ultimate Psionics or Complete Psionics
- Maneuvers may be selected from the Bo9S; some DP maneuvers may be allowed contingent upon GM approval
- Vestiges may be selected from the Tome of Magic and WotC web content
Character advancement
Advancement follows standard 1st edition Pathfinder rules (including retraining) with the following exceptions:
- Players may only advance a single prestige class at any given level
- Characters may only advance a class feature (e.g. caster level, sneak attack) to a maximum of their character level in the appropriate class, and excess levels may not be "banked" for later advancement (e.g. a lost caster level may NOT be replaced by an extra caster level gained earlier in the progression), BUT characters may advance a class feature at the same level to make up for a lost level (e.g. sorcerer + archmage at the same level both advance caster level, to a maximum of character level)
- Players may select character options (except prestige classes) for advancement found in any of the books listed in the Character Creation section, but access to other sources must be purchased using Tower Points (TP's)
- Prestige classes found in the 3.5 DMG, 3.5 unearthed arcana, the PF core rulebook, the PF APG, and those found in a character's setting book, are all freely accessible. Feats from the list of books found in the character creation section are also freely accessible. Accessing other prestige classes or feats requires either spending TP's per character option, or dedicated training from another character that has the desired prestige class or feat. Costs for access:Prestige Class access (tower) - 5TP/class, instant
Feat access (Tower) - 1TP/feat, instantPrestige class access (trained) - 3000-5000GP/class level taught, 1 week/level (GP costs waived and time halved for guild specialties)
Feat access (trained) - 1000-5000GP/feat taught, 3 days/feat (GP costs waived and time halved for guild specialties)
- Spell access (and powers, etc) from other sources may be purchased at the cost of 1 TP per 3 levels of the spell, or purchased for the cost of a scroll of the appropriate level multiplied by market factors (e.g. rarity, desirability)
- Alternatively, characters may purchase access to the contents of an entire book at the cost of 10 TP's.
- Prestige class thematic requirements (e.g. alignment, creature type, elemental focus, etc.) may be shifted to a different theme at the cost of 2TP with GM approval
- Prestige classes that provide access to new domains are assumed to add those domains to a 20 level progression class (e.g. cleric) and stack with levels in that class for determining effective cleric level for all domains granted by or added to that class
- In the event that mythic ranks are acquired during the course of play, the all Paizo mythic content and the Mythic Heroes Handbook are available resources. Please note that some mythic rules have been altered to create a more enjoyable game dynamic.
Temples
Scattered throughout the tower are "temples" devoted to the spiritual development of characters. These temples allow for parallel reincarnation, wherein the characters live an entire life focused around concepts chosen in the temple. Characters may choose… (more goes here)
Mirror - Story feats, accomplishment feats; 1 spell
Void - Void feats; 1 spell
Domain - 1/2 of a domain (or a subdomain, changed abilities only)
Deity - Deific feat, story feat, or granted power; 1 spell
*only 1 sla per day per level, can spend mythic power to add more uses?
Banlist
The following spells/abilities are banned from future games due to their impact on gameplay:
Celerity (including alternate versions such as anticipatory strike)
Arcane Fusion
Deathless
Spellbane
Any spell or effect that makes one completely undetectable
Watchlist
The following spells/abilities are in danger of banning:
Arcane Spellsurge
Embrace the Dark Chaos
Timeless Body (mythic)
Borrowed Time
Favor of the Martyr
Abundant Casting (path ability)
Character creation
Character creation follows standard 1st edition Pathfinder 25pt buy rules with the following exceptions:
- Characters use a "best of" gestalt progression with fractional advancement
- Select from any 20 level class listed in WotC 3.5 or Paizo PF supplements (magazines not accepted, though the Dragon Compendium is fair game). Class substitution levels (for 3.5 classes) and archetypes (for PF classes) are allowed from all WotC and Paizo sources (including web content). Content from D&D 3.0 that was not revised in 3.5 is technically grandfathered in as part of the 3.5 system, but requires GM approval prior to use.
- In cases where classes are updated in pathfinder, previous versions of those classes may not be taken. The same is true of 3.0 classes updated in 3.5. Feats use their most up-to-date version as well, and prior versions may not be selected.
- Alternate class features and substitution levels from 3.5 may not be applied to pathfinder versions of a class.
- May take 2 traits (3 if a drawback is selected) following standard pathfinder rules, one of which may be a campaign trait
- May take 1 flaw (as per Unearthed Arcana) to gain a bonus feat
- May select feats from any 3.5 or PF core book, player's guide, "complete" book, or "ultimate" book. The Bo9S and select Unearthed Arcana (UA) and Dreamscarred Press (DP) content is allowed (DP content subject to GM approval)
- Characters may select a single setting book that they can freely access for character features, representing their home plane (e.g. inner sea gods, player's guide to faerun). Characters selecting 20 level classes from books not listed above must select that book as their "setting book" (e.g. vestige binders must select the Tome of Magic)
- Spells may be selected from the D20PFSRD
- Powers may be selected from DP's Ultimate Psionics or Complete Psionics
- Maneuvers may be selected from the Bo9S; some DP maneuvers may be allowed contingent upon GM approval
- Vestiges may be selected from the Tome of Magic and WotC web content
Character advancement
Advancement follows standard 1st edition Pathfinder rules (including retraining) with the following exceptions:
- Players may only advance a single prestige class at any given level
- Characters may only advance a class feature (e.g. caster level, sneak attack) to a maximum of their character level in the appropriate class, and excess levels may not be "banked" for later advancement (e.g. a lost caster level may NOT be replaced by an extra caster level gained earlier in the progression), BUT characters may advance a class feature at the same level to make up for a lost level (e.g. sorcerer + archmage at the same level both advance caster level, to a maximum of character level)
- Players may select character options (except prestige classes) for advancement found in any of the books listed in the Character Creation section, but access to other sources must be purchased using Tower Points (TP's)
- Prestige classes found in the 3.5 DMG, 3.5 unearthed arcana, the PF core rulebook, the PF APG, and those found in a character's setting book, are all freely accessible. Feats from the list of books found in the character creation section are also freely accessible. Accessing other prestige classes or feats requires either spending TP's per character option, or dedicated training from another character that has the desired prestige class or feat. Costs for access:Prestige Class access (tower) - 5TP/class, instant
Feat access (Tower) - 1TP/feat, instantPrestige class access (trained) - 3000-5000GP/class level taught, 1 week/level (GP costs waived and time halved for guild specialties)
Feat access (trained) - 1000-5000GP/feat taught, 3 days/feat (GP costs waived and time halved for guild specialties)
- Spell access (and powers, etc) from other sources may be purchased at the cost of 1 TP per 3 levels of the spell, or purchased for the cost of a scroll of the appropriate level multiplied by market factors (e.g. rarity, desirability)
- Alternatively, characters may purchase access to the contents of an entire book at the cost of 10 TP's.
- Prestige class thematic requirements (e.g. alignment, creature type, elemental focus, etc.) may be shifted to a different theme at the cost of 2TP with GM approval
- Prestige classes that provide access to new domains are assumed to add those domains to a 20 level progression class (e.g. cleric) and stack with levels in that class for determining effective cleric level for all domains granted by or added to that class
- In the event that mythic ranks are acquired during the course of play, the all Paizo mythic content and the Mythic Heroes Handbook are available resources. Please note that some mythic rules have been altered to create a more enjoyable game dynamic.
Temples
Scattered throughout the tower are "temples" devoted to the spiritual development of characters. These temples allow for parallel reincarnation, wherein the characters live an entire life focused around concepts chosen in the temple. Characters may choose… (more goes here)
Mirror - Story feats, accomplishment feats; 1 spell
Void - Void feats; 1 spell
Domain - 1/2 of a domain (or a subdomain, changed abilities only)
Deity - Deific feat, story feat, or granted power; 1 spell
*only 1 sla per day per level, can spend mythic power to add more uses?
Banlist
The following spells/abilities are banned from future games due to their impact on gameplay:
Celerity (including alternate versions such as anticipatory strike)
Arcane Fusion
Deathless
Spellbane
Any spell or effect that makes one completely undetectable
Watchlist
The following spells/abilities are in danger of banning:
Arcane Spellsurge
Embrace the Dark Chaos
Timeless Body (mythic)
Borrowed Time
Favor of the Martyr
Abundant Casting (path ability)