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D&D: FF - Crafting
Posted: Mon Mar 08, 2010 9:29 pm
by arete
I figured I would start a thread for ingame request. I would also note that all the items I craft have a distict tribal look that might not appeal to the non-barbarians.
Posted: Fri Apr 09, 2010 12:44 pm
by arete
Just to keep records straight I crafted 2 amulets of mighty fist +2 and 1 bracers of archery. Please post request here for future crafting.
Posted: Fri Apr 09, 2010 12:45 pm
by arete
I took the character trait that reduces my crafting cost by 5%. FYI
Posted: Mon Apr 19, 2010 12:39 pm
by arete
I can now do some decent crafting.
I need a+3 enchantment for wild shaping on my armor, and a non-plus enchant sizing on my axe which base cost is 5,000 gold.
If people need crafting stuff let me know.
Posted: Wed Jun 09, 2010 1:54 pm
by Rusty
craft me a pizza
Posted: Thu Jun 10, 2010 2:32 am
by rydi
(Wondrous Items) Att Boosters
Belt of Physical Might +6 (Str & Dex)
90000*.45=40500
Headband of Mental Prowess +6 (Wis & Cha)
90000*.45=40500
=81000
(Wondrous Items) Ioun Stones
Dusty Rose Prism (+1 insight AC)
5000*.45=2250
Pink Rhomboid Ioun Stone (+2 Con)
8000*.45=3600
Scarlet & Blue Sphere (+2 Int)
8000*.45=3600
Dark Blue Rhomboid (Alertness)
10000*.45=4500
Irridescent Spindle (Sustains w/out air)
18000*.45=2250
Pale Green Prism (+1 on Stuff)
30000*.45=13500
Orange Prism (+1 Caster Level)
30000*.45=13500
=43200
(Arms & Armor) Crystals
Crystal of Adaptation (Protection from planar traits, armor crystal)
3000*.45=1350
Crystal of Arrow Deflection (Deflect Arrows/+vs. Ranged attacks, shield crystal)
5000*.45=2250
Crystal of Return, Lesser (Q.Draw/Call Weapon, Weapon Crystal)
1000*.45=450
Crystal of Return, Greater (Q.Draw/Call Weapon/Returning, Weapon Crystal)
4000*.45=1800
=5850
(Arms & Armor) Armor
+3 Shield
9000*.45=4050
(Rings)
Cool Ring:
RoP +5 50000
Freedom 60000
Evasion 37500
147500*.45=66375
Posted: Thu Jun 10, 2010 3:30 am
by Liquidprism
Okay, here is an updated list of item wants. Items listed with '+' between them means those items are combined into one. I also multiplied each items value by .45. This is about as simple as I could make it.
I would also like a couple of +5 tomes before epic, but those can wait.
(Magic Item Compendium)
*Flesh Ring of Scorn: (p.100, 8000gp) x .45 = 3600
*Ghost Shroud: (p.104, 5000gp) x .45 = 2250
*Scarab of Invulnerability: (p.132, 40000) x .45 = 18000
*Greatreach Bracers: (p.108, 2000gp/3000gp) + Gauntlets of Extended Range: (p.103, 2000gp/3000gp) + Gauntlets of Throwing: (p.104, 2000gp/3000gp) + Armbands of Might: (p.72, 4100gp) x .45 = 5895
*Armor Crystal of Adaptation (Greater): (p24, 3000gp) x .45 = 1350
*Weapon Crystal of Returning (Lesser): (p65, 4000gp)
*Revelation (Greater): (p66, 5000gp)
*Truedeath (Greater): (p66, 10000) x .45 = 8550
39645gp total
(Pathfinder)
*Mithril Breastplate +5: (25,000gp) x .45 = 11250
*Ring of Freedom of Movement: (40000gp) + Ring of Protection +5 (25000gp/37000gp) x .45 = 34650
*Boots of Speed: (p503, 12000gp/18000gp), *Slippers of Spider Climb: (p530, 4800gp/7200p), Winged Boots: (p 504, 16000gp) x .45 = 32400
*Headband of Mental Superiority: (p517, 144000gp) x .45 = 64800
*Belt of Physical Might: (p502, 90000gp) + Belt of Battle: (MIC: p73, 12000gp/18000gp) x .45 = 48600
*Goggles of Night: (p515, 12000gp) x .45 = 5400
197100gp total
Grand Total: 236745
405,000gp to spend
Posted: Thu Jun 10, 2010 10:10 am
by Rusty
josh, you would gain no benefit from the flesh ring of scorn, you have to be an evil outsider to use it. Read it carefully.
Posted: Thu Jun 10, 2010 10:29 am
by Amseriah
What does it do, depending on what happens in the next 100 yrs I might.
Posted: Thu Jun 10, 2010 1:09 pm
by Liquidprism
Gid, nowhere in it's description does it say anything about needing to be an evil outsider to wear it, just FYI. It does greatly benefit me as it allows 'autoconfirm' 3 times a day, and contributes to a higher Strength score by causing Imoak damage. I'm confused by your statement.
Posted: Thu Jun 10, 2010 1:25 pm
by Rusty
which book did you get it out of?
Oh nevermind, I took the one out of vile darkness which is worded differently.
Posted: Thu Jun 10, 2010 5:25 pm
by Liquidprism
Ah, I understand.
Posted: Thu Jun 10, 2010 6:16 pm
by angelicyokai
Someone craft me some moving golems. +2 to lifting and with the accelerated unpacking, and fast unpacking bastard feats.
Posted: Sat Aug 28, 2010 12:18 am
by Amseriah
There are a couple of items that I would like crafted if you don't mind:
Ring of Protection +5 + Ring of Freedom of Movement
Belt of Physical Might +6 (Str and Dex)
Headband of Mental Superiority +6 (Int, Wis, Cha)
Amulet of Mighty Fists +5 (with the shadowstrike ability whatever that was, adamantine, speed, and ghost touching)
Celestial Breastplate +5 (with wild, greater shadow, glamoured, and ghost touching, greater energy resistance all) (Gideon, I would really like to have quested for this armor in my 100 yrs, but I am putting it down here in case for some reason I can't and Ihave to have Jason make it)
Amulet of the Planes
Medallion of thoughts
Crystal of Adaptation
Posted: Tue Sep 07, 2010 9:26 pm
by rydi
Having crafted all this, I find I'm not terribly fond of the combi-items rules, at least not in high gp games. Everyone, ideally, should be wearing the same optimized gear, and it kind of cuts in on uniqueness of characters. Where gp is actually a factor it is less of a problem, as people have to make choices as to what they are going to sacrifice (slots, gold, etc), but in high gp settings everyone should just shove all the rings/belts/amulets/boots together into one awesome item. The crystals, as written, can be merged too, creating a work around for the high gp cost of magic weapons (not necessarily bad actually, i think the pricing on magic weapons is silly, but still not what the writers were intending most likely).
all that said, I didn't cheese as much as I could; I was far too lazy to combine all the various crap, and then write down it's effects.