Moderator: durden
oh. also, stats for other characters.
Ambrogio: 3 in all atts except 4 in manip. skills at 2ish in most things, except linguistics, melee, computers, and leadership, which are all at 4. 4 in clan disciplines, +protien 3, potence 2, and obfuscate 2.
Fidel: 2 phys, 3 socials, 4 mentals. 1's in most skills, but 3's in most knowledges, and empathy/expression/performance. 3 in clan disciplines, +auspex 2, fortitude 2.
Corinne: 2 phys (4 dex), 3 social (4 cha), 3 mental (4 per). Most skills at 2, with empathy and subterfuge at 4. in clan disciplines 4 (celerity 3) +protien 4 and fortitude 1.
the new embraces are: a renaissance man type, with a broad education, that has become successful through his/her own effort; a noble with a bloodline, well known to the ventrue geneolgoists, that extends back to charlemagne and several roman emperors, and mario the peasant.
Ambrogio: 3 in all atts except 4 in manip. skills at 2ish in most things, except linguistics, melee, computers, and leadership, which are all at 4. 4 in clan disciplines, +protien 3, potence 2, and obfuscate 2.
Fidel: 2 phys, 3 socials, 4 mentals. 1's in most skills, but 3's in most knowledges, and empathy/expression/performance. 3 in clan disciplines, +auspex 2, fortitude 2.
Corinne: 2 phys (4 dex), 3 social (4 cha), 3 mental (4 per). Most skills at 2, with empathy and subterfuge at 4. in clan disciplines 4 (celerity 3) +protien 4 and fortitude 1.
the new embraces are: a renaissance man type, with a broad education, that has become successful through his/her own effort; a noble with a bloodline, well known to the ventrue geneolgoists, that extends back to charlemagne and several roman emperors, and mario the peasant.
Threading the Gerbil since 1982
I'm writing up the Venetian vampires now. You guys will be dealing with them some, or a lot if you chose to move there. I think at some point, the campaign will have to transition to the big city. Having a sailor gives you easy access to it and it's colonies. Good times. In your backstories, you should include a reason for being in Venice, or The Abbey if you have academic or clerigical interests.
So I have a good setup for Cheyne arriving at this monastery. His lame ass just wanders in. As long as others post where they are and what they do for an unliving, then I can situate you there as well. I may begin rping and introducing NPCs here in a week or less if I get sick of homework. Meanwhile, the priests sexually abuse Cheyne.
Ok. Looks like Jan and Steven just about have their characters all done. Once we figure out wiki editing, we can put up info on our characters and npcs. I hope to run seperate stories with everyone at some point. For now, we can just all get to the Town or Abbey. Solo stuff can take the form of flash backs or just stuff away from your coterie. Feel free to just jump in. It can make sense later...
Hell if you hurry, you might even see Mario die!
Hell if you hurry, you might even see Mario die!