Extreme complexity arcane systems don't follow classical Mordenkainenian mechanics.
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rydi
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Post by rydi »

I'd like to see that actually, and there are some awesome classes for it.

Also, Paul:
If we go with 12 classes, here is one idea. If 10, then just take a look at the ordering pre-epic and the class subs that follow

paladin
oracle
bard
sublime chord
dread witch
wilder
cerebremancer

Divine Oracle
Fochlucan
psychic theurge
Wizard
Ultimate Magus
Mystic Theurge



paladin 17 (divine Spirit sub, Dungeonscape p.11)/oracle 3///Divine Oracle 2/Fochlucan 10 (+Oracle/Wizard CL)/Mystic Theurge 8 (+S.Chord/Oracle CL)
Bard 10/Sublime Chord 2/Bard 1/Dread Witch 5 (+bard CL)/Bard 2///Wizard (abjuration) 1/Bard 1/Ult.Magus 10 (+Wizard/S.Chord CL)/Bard 6/Sublime Chord 2
Wilder 11/Cerebremancer 9 (+Wilder/S.Chord CL)///Cerebremancer 1/Psychic Theurge 10 (+Wilder/Oracle CL)/Wilder 9

@lvl32: Paladin = CL 17, Oracle = CL 25, Bard = CL 18 (Bardsong 23 or 25), S.Chord = Cl 32 (actual 36), Wizard = CL 21, Wilder = CL 32
@lvl40: Paladin = CL 17, Oracle = CL 35, Bard = CL 24 (Bardsong 29 or 33), S.Chord = Cl 40 (actual 46), Wizard = CL 21, Wilder = CL 40
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Rusty
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Post by Rusty »

My character is a half-celestial Erinyes, and her 40 level tristalted build includes the following classes:

cleric
paladin
sorceror
geomancer
crusader
ruby knight vindicator
paragnostic apostle
ordained champion
jade phoenix mage
warrior of darkness
hellreaver

with the last four occurring at 21st level or higher. As I work to optimise, this build may change at some point.
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Rusty
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Post by Rusty »

unless mystic theurge is full I'd like to take that, and i'll drop hellreaver
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Rusty
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Post by Rusty »

also I support 12 classes
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Post by Amseriah »

Damn...that is an awesome idea cheyne. A magic/psychic powerhouse
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Post by arete »

I am going to play a manifested nightmare with the classes:

Fighter
Ardent mind
Knight
Cleric
Crusader
Warmind
psn: aretepolitic
Steam: aretepolitic
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Post by jimreaper »

i need some clarification on the rules because i don't understand faceless text well
I am to choose a race with 11 or less HD, up to 8 LA and 3 x lvl 11 class levels that match that 12 class algorithm (which do not include the list of over-used classes)?
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rydi
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Post by rydi »

You DID understand :)


Yes. Pick anything up to 11hd and LA +8. You won't get anything out of the HD (feats, skills, etc.; you get your 11lvls of tristalt instead), you ignore them completely, but it's just a way of limiting the critters you can choose from to manageable.

And yes, it's stupid and overcomplicated. More of a thought experiment than a playable game... but we're doing it anyway. Good times. If you have any specific questions you need answered, ask and I'll do my best.

----

Of note people, we are going to level 1/session. Flat rate. So, kill for the joy of killing, slaughter innocent epic monstrosities and cuddly elder evils, but remember that you're doing it for the sheer bliss of destruction and pride, not for any eeps.

I'm running a story centered game.
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Post by jimreaper »

.... in the cold depths of their cerebra will echo one question: What kind of story?
And I'll coldly reply, "Tri-stault."
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Post by Rusty »

My final build includes the following classes:

cleric
paladin
sorceror
crusader
ruby knight vindicator
geomancer
paragnostic apostle
warrior of darkness
eldritch knight
mystic theurge
jade phoenix mage
planar champion
planeshifter
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Post by angelicyokai »

I am thinking for epic: Archmagus/Epic Wizard, Epic Psion, Bloodclaw Master, Jade Phoneix mage. I haven't seen much in the way of epic classes, and have never made an epic character, so Im not sure if this will be enough for progression.
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rydi
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Post by rydi »

The epic versions of base classes are being avoided until pf puts out something. Just use base classes and prestige classes for the time being.
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Post by Avilister »

An update: Zach has dropped fighter in favor of warrior (for even MORE sneak attack) and I have picked up Fighter. That is all.
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Post by rydi »

In looking through epic stuff for my build in gid's game, i came across feats such as improved metamagic and multispell. Multispell is not reprinted in 3.5 to my knowledge, and it should probably stay gone, as the action economy shouldn't be altered so simply, though i'm willing to hear arguments otherwise.

Those two feats should not be taken multiple times however, and I recommend that this rulling carry over to other games. Improved meta taken multiple times both invalidates earlier feats and class features, and further empowers metamagic with virtually no effort on the part of the player. And why multiple quickened spells in a turn is broken, even in overpowered settings, should go without saying.
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